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A Sunday Times
Exclusive - Part #1
17th December 2006
AN INSIDER’S PERSONAL EXPERIENCES ON MAKING ERAGON
Eric German interviews Malcolm
Scerri-Ferrante, Eragon’s Unit Production Manager
I had met Malcolm when I used
to interview filmmakers while they were shooting part of a film in
Malta. Then I was ill for three years and when I recovered sufficiently
to be active again, I found that he had immigrated to Canada. After
seeing his Eragon credit I was determined to re-establish
contact.
I managed to track him down at his home in
Vancouver, Canada and we did this interview there and then, on the phone
and with me holding a tape recorder.
Actually, I got the ball rolling by asking Malcolm
what led to his working on the film.
“I had hardly made my first step in this beautiful
city (Vancouver) when one of the producers who I had previously worked
for called me. He was a good friend so I did not hesitate much and got
on a plane one week later.
“The script and schedule suggested a tough
six-month stay in Hungary. It became ten months of very hard intense
work in Slovakia and Hungary.”
The work of a unit production manager (UPM) is
quite complex and versatile. Put briefly and simply, a UPM is the
producer/s’ right hand man/woman.
He/she has to organize the production in the most
efficient way possible and that includes hiring the crew, dealing with
suppliers and negotiating all deals, keeping the film on schedule and
controlling the budget.
Malcolm added that, “for every week that passed
during preparation and shooting, our operations became bigger and bigger
as creative ideas evolved and the project became a constant creative
work in progress.
“There was a great energy and enthusiasm from most
of our crew in wanting to make the best movie possible.
“So as UPM, besides dealing with normal production
hurdles and the added pressure of working in a country with the world’s
fifth most difficult language (Hungarian), I had to constantly keep my
eyes on costs and wave the red flag whenever creative ideas became too
challenging to afford.
“The job of a production manager is very business
oriented but it also requires a thorough knowledge of film production.
“However I believe a lot in putting every dollar up
on screen so I was always very supportive of any ideas that worked
towards this, be it aerial photography or elaborate set building.”
One of the questions that I most wanted Malcolm’s
view on concerned the original concept of the film.
“The brief given by Fox was always that we must not
seek to imitate Lord of the Rings. In fact the mention of this
film was banned from any discussions and we watched DVDs of this trilogy
to make sure we are not replicating anything.
“Eragon had to be a
film that would stand on its own in its own unique way. This was not to
be Harry Potter or Lord of the Rings. It was the world of
Eragon.
“(Director) Stefen Fangmeier had a very strong
vision of the movie. He has a strong visual effects background having
been the VFX supervisor for Jurassic Park, Saving
Private Ryan and other big movies.
“He was the best person to give character to a
totally computerized dragon, a character that the audience would be able
to relate to emotionally. We all knew that if the dragon did not work,
nothing else could save the movie.”
Script "a good read"
In replying to my comments on the script, Malcolm
told me:
“I don’t choose my jobs according to the script.
There are many movies I’ve worked on where I felt the script was weak. I
thought the Eragon script was a very good read and it flowed
well.
“This meant quite a lot to me since generally, I am
not a fan of fantasy movies. But after reading the first ten pages I
just wanted to keep reading till the end. That was a good sign for me.
“I often recall one amusing episode which happened
when I had just started working on the movie and met the director for
the first time during a dinner.
“I like to be very honest and frank, sometimes at
the cost of being perhaps slightly insensitive politically. But that’s
me and it takes getting used to me.
“So I told him that I don’t like watching fantasy
movies. Stefen almost choked on his food in horror that I would be
working on his movie when I wasn’t a fantasy fan.
“It was only after I told him that the script was
indeed a great read that he calmed down. It was obvious that he was a
man who loved to take audiences to places they have never seen before
and he wanted everyone to share this dream with him.”
Casting Eragon
Malcolm’s reply to my comments on Edward Speleers,
who plays the title hero, made me realize that despite what we see on
screen, a lot of hard work and anxiety goes on off screen which we don’t
get to know, much less acknowledge, unless there’s an interview like
this.
“We were in pre-production for almost 20 weeks.
This was longer than we had anticipated and the reason for the delay was
that the actor who would play Eragon could not be found” Malcolm
revealed.
“Stefen was flying all over the world on casting
auditions, as far as Australia one time. Thousands auditioned and a few
hundred were short listed. But the search kept going on and on.
“Fortunately Ed Speleers was discovered by our
excellent casting director, Priscilla John. Ed had taken part in a
school play and as soon as he walked into the room with Stefen and Wyck
Godfrey (producer) they knew they had finally found Eragon.
“He was found barely two weeks before shooting so
we had to rush quickly into training him with sword fighting skills,
personal fitness and an acting coach. He was only 17 and at first I was
worried because working with kids that age could be difficult.
“I already envisaged nightmares of him not showing
up on set because of a long night or getting into some kind of trouble.
However Ed was truly a very responsible kid for his age. He gave his
maximum effort to the movie and he integrated well with all of the crew
and cast.
On location
The film was shot on location in Hungary and
Slovakia. Malcolm explained why these locations had been chosen and he
told me about some of his experiences in both countries.
“Initially, Hungary was chosen as the main location
of the film because of its attractive financial incentives. We got 20%
back for almost every dollar we spent there. One of the challenges was
the language barrier.
“Sometimes, meetings would take longer than normal
because at times, I needed to have a translator and even then I needed
to double check that every one understood everything. It took quite a
lot of getting used to. It was a great lesson at making patience my
virtue.
“Also I had the challenge of finding the best crew
possible since many other movies were shooting there at the same time as
ours. I was constantly trying to grab crew before they got snatched for
Munich. Sometimes I was successful, other times not.
“On the brighter side, Hungary has very good
technicians and good experience in the movie business. They have been
doing movies for decades so all that helped a lot. Eventually we all
spoke one common language, the language of film.
One of the many comments that
I had, very reluctantly, edited out of my review for reasons of space,
was the significant contribution made by the choice of locations
which complemented the action and the narrative and sometimes enhanced
both.
I told Malcolm about this and it led to some very
interesting replies. He started by telling me that, “We realized that
Eragon needed some brilliant looks location-wise.
“Since the movie is essentially a traveling one
(the major part of the film takes the form of a quest, a journey), we
had to have significant changes in scenery and the scenery had to look
stunning. That’s why we introduced Slovakia into the equation.
“Slovakia borders with Hungary and has the
mountains and certain sights that Hungary could not provide. We flew
to Slovakia several times to scout it. Sometimes the weather was bad
and we would have to return for more scouting.
“Each time we would hire a small propeller plane
and land in Poprad and then have our location manager show us locations
which were occasionally two hours apart!
“I love challenges and I love working hard when it
comes to putting money out on screen. Stefan kept insisting that one
scene, the burial scene, had to be one of the money-shots of the movie.
A money shot varies from a shot to an entire
sequence. The common factor is that the shot or the sequence is very
expensive but it’s worth spending a large amount of money to get on film
because it makes a major contribution to the film and it gives the
audience more value for their money.
The attempts to get what became know as “the
mountain shot” is an epic struggle in itself but I’ll tell you about
that in the concluding part of this interview.
That will also include the aerial filming, the
elaborate sets, the Varden and the dwarfs, which feature prominently in
the film’s spectacular climax, the visual effects for the dragon and,
sadly, two horrific accidents that happened during the filming.
A The Sunday Times
Exclusive - Part #2
26th December 2006
THE ERAGON DIARIES
Concluding Eric German’s
interview with Malcolm Scerri-Ferrante, Unit Production Manager on
Eragon
My interview with Malcolm was
different from all the others in my career. It was the first interview
that I did by phone and without that slender line it wouldn’t have been
done.
But I missed the person to person contact of all
the other interviews I’ve done. When I interview someone in person,
besides the information I get from the interviewee’s answers, I also get
a revealing feedback from that person’s body language, his/her eyes and
the changes in vocal tone during certain topics.
The atmosphere, especially if I’m doing an
interview on a film set, gives the interview flavour and a specific
sense of place and time.
With a telephone interview, most of that is usually
lost. But my telephone interview with Malcolm was unique in two
predominant ways.
I never imagined that I would eventually find him
at his home in Vancouver, Canada as I thought that he’d be working on
God knows which location, so I hadn’t prepared any questions.
On his part, Malcolm had absolutely no inkling that
he’d get a call from me. So we caught one another by surprise and that’s
what made it spontaneous.
The other thing that makes this interview unique is
that Malcolm had so many questions to ask me that it became a give and
take interview. The interview was done before the film’s premiere in
L.A. At the time only three reviews had been posted on the iMDb, two in
German and one in Dutch.
Having worked so hard and for so long on the film,
Malcolm was anxious for feedback from a professional film critic he
could trust. I’ve grouped together three typical remarks of his which
led to his questions and my answers, so that you’ll get the general
idea:
“The CG effects of the Dragon took over a year to
complete and the work went on well after we finished shooting the
movie. A lot of it took place in San Francisco. So naturally, I am
very curious, if not anxious, to know how the computer effects will
complete the film.
“Whenever I saw rough cuts of the film, there were
several spaces left blank where the dragon is supposed to appear or
where any kind of visual effects need to be inserted, because it was far
too early for them to be ready.
“Watching rough cuts without these effects, without
the dragon and without the music track is really very rough indeed and
of course, you can’t really judge a movie or predict how it will turn
out until all these elements are in.”
I had already written this concluding part of the
interview in my usual style. As I was editing it, I started deleting
some of my questions and accompanying comments to shorten it without
losing anything important that Malcolm had told me.
I then realized that, unknowingly, Malcolm and I
had created a sort of diary on the making of Eragon. It had a
narrative hook and on its own it flowed and I read it through in one go.
So I deleted all my questions and merged my
comments and answers with Malcolm’s to give it pace and that diary
feel. I also realized that to have that effect, it had to be presented
by using only one voice. Since Malcolm had made the major
contributions, I gave that voice to him.
The style is different but this conclusion picks up
where part one left off:
Struggle for the mountain shot
At one stage we identified a mountain that we
wanted to shoot on. To scout it, we took a 45-minute flight out of
Hungary and then traveled by jeep for two hours.
That took us to a mountain track and then we had to
travel up using specialized mountain rangers in their land rovers. The
drive up the mountain was scary and treacherous as the track was just
wide enough for the vehicles. The 30-minute drive took us almost to the
top of the mountain.
We then had a 45-minute walk up a trail to the very
top. Because of the high altitude the air was difficult to breathe.
Some of us, including myself, would fall on our backs gasping for air
every ten minutes almost like we were asthmatic.
When we scouted this mountain top, the fog was so
thick we could not see more than four or five metres ahead of us.
A few days before we planned to shoot the scene,
the head of the national forest department had rejected the original
permit - no helicopters allowed. Apparently, there’s a rare breed of
deer that is state-protected in many areas. This deer must be rare
indeed because we never got to see it.
The refusal seems to also have been caused by some
afterthoughts following the shooting of Behind Enemy Lines some
years ago which coincidentally was also a Fox movie and which had upset
the Slovakian authorities by landing helicopters where the requested
permission had been denied.
Still, we needed to get onto a magnificent mountain
later that week come what may. So I made the four-hour drive down to
Slovakia. Eventually, we got exceptional permission to use helicopters
on a different mountain range under some very strict conditions.
One hour later I was in a helicopter scouting this
mountain range, looking for a location that would give the audience the
feeling of being on top of the world.
Eventually, just before sunset we managed to shoot
photos and video of the whole area and simulate the camera shot in the
scene. Stefen was ecstatic about the mountain shots and he selected one
that could work.
We had to leave long before sunset and we had a lot
to filming to do, including aerial filming with another helicopter that
was to be used for the end of the scene when the camera pulls away from
the burial scene and we see the great view from afar.
Standing on top of that mountain really felt like
being on top of the world. The view was amazing. When the film got back
from the laboratory I knew that the week long stress in getting that
scene done, however short, was well worth it.
Aerial Filming
We had to do a lot of aerial filming because of the
dragon shots, point of view and side shots with the actor on the
dragon’s back. We used a real-sized helicopter for some shots but for
others we used a model helicopter. It took us places that a real
helicopter could not.
We wanted to get fast shots in narrow valleys and
that would have been difficult with a real-sized helicopter, especially
when flying at high speeds or making special and dangerous maneuvers.
The speed of the dragon was always important. We
didn’t want to shoot the point of view scenes at a fast speed because
this would have created a resolution that was not satisfactory for the
visual effects work.
So the speed of the dragon that you will see in the
film is often the true speed of the helicopters as they flew.
The elaborate sets
We built massive sets all over Hungary, designed by
the legendary production designer Wolf Kroger who incidentally built
Popeye’s Village in Malta back in 1979. Daret village, where the bridge
collapses during a battle was one of the more elaborate sets.
It was built on a lake five feet deep. Our
designer built the set using log poles to create man-made islands upon
which the little huts were built.
The biggest feat
Our biggest feat was building the Varden (the
volcano where the revolutionaries live and wait for the day to overthrow
the evil king. We shot this in a real volcano that was obviously no
longer active and which was situated two and a half hours outside
Budapest.
We tried to find another location nearer the city,
but all the time we knew that this was the best and we had no choice but
to travel two and a half hours each way every time we needed to go
there. To film in this location we had to use helicopters to place
generators around the perimeter.
To make this set a reality we had to build a road
through several trees so all the construction vehicles could have
access. It took ten weeks to build the Varden and we shot there at the
end of our schedule way into the winter months.
After some five weeks of filming there, on our very
last day just when we wrapped, it began to snow and within a couple
hours the whole set was covered in a white blanket of snow. Had we not
achieved all the shots in time, we would probably have had to wait the
winter out!
Visual Effects
The dragon movements had to be simulated on set
because the dragon does not exist except in the computers of Industrial
Light and Magic (ILM).
So we used a Motion Rig which basically would be
the form of the back of the dragon where Ed would sit on, for example.
After filming, the Rig would be removed digitally and replaced with the
fully animated dragon.
We then used another complicated Rig that had
computerized motions and which we used inside a sound stage against a
blue screen. This was for all the complicated motions.
Dwarfs
In the book there’s a small community of dwarfs
living in the Varden. We could not find enough dwarfs in Hungary and I
even tried to get some from a UK association in the UK, without success.
Nothing is ever that easy.
We eventualy had no choice but to fly them in from
all parts of the world. They were all stunt dwarfs and suddenly I found
myself calling dwarfs from Japan to Australia and the States making
deals for the climatic battle scene.
Horrific accidents
To give you a measure of the size of the
production, I’ll have to say we really experienced all sorts of events,
some of then horrific. A crane driver lost control and crashing into a
house. A truck driver had a road accident which resulted in his leg
being amputated.
Some members of the crew became seriously ill and
had to be flown back home and so on. When you have to deal with all
this, you know the movie is big.
In a sense, a film is only as good as the relations
of its producer or production manager with the crew. Of course there
are other vital elements such as script, actors, director etc but when
you’re pushing your crew to the limits, most will only go that one step
further if there is a mutual respect.
I was lucky to have a very strong production team
who could deal with all the finer details as they happened. We worked
well together.
During the filming of Eragon, the push for
creativity to obtain maximum quality was a constant factor which drove
us all to maximum limits and also pushed the budget up further and
further. That is why we all look forward to the movie doing well.
Overall experience
I wouldn’t be honest if I didn’t say it was a tough
ride. But these movies are never easy to make. This was the experience
of a lifetime for many of the crew.
The challenges we had to face at times were so
difficult to even the most experienced on our team that sometimes we
would joke about Winston Churchill’s popular quote: “Never, never,
never give up.”
___________________________
Related links:
Prequel to the trailer of Eragon
Press review on Eragon
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